Today we are going to go over one of the newest DLC characters in Dragon Ball FighterZ, the world’s strongest park ranger, Android 17. We will go over his important normals, specials, supers, and his overall gameplan.
(For those unfamiliar with numerical fighting game notation, please check out this handy guide from Dustloop so you can follow along: https://www.dustloop.com/guides/bbcs2/systemGuide/notation.html)
Acrobatic Assault, despite its appearance, is better used as a defensive maneuver than offensive due to its lack of speed. It is good for escaping the corner, but it must be covered with assists.
Damage on the Driver moves scales very heavy. The L versions of both Drivers are faster but with less range. You can hold a button down to stop attacking and fake the opponent out. This is very tricky with the right assists and is great for baiting reflects. You can cancel between Accel and Finishing Driver, and each new Driver you start counts as a new string and allows you to continue your pressure. Keep in mind that all S or H extensions will end your string, and you can only use each option once per string (low, overhead, etc.) But be careful because there are gaps in the overhead attack and fake out where your opponent can interrupt with an attack. Make sure to call assists to cover these gaps.
H version of Barrier and follow-up attack from Accel Driver. Will not cause wall bounce from a distance. Will always do follow up attack. Can interrupt opponent’s attacks and can be used in blockstrings and to extend combos. It is a little slow though, and you will need to adjust your timing for blockstrings.
Android 17 is a high-damage, high-mobility character who is designed to be a point character (the first character on your team). He becomes much better with assists to cover his offense, lock the opponent down, and cover your Driver moves and Acrobatic Assaults. When playing 17 your main objective is to get in close, make the opponent block, and force them to make a guess. 17’s biggest weakness is that he struggles in neutral without a strong projectile game and relies heavily on assists to back him up, further cementing his role as a point character. But with 17’s high damage output and strong mix-ups, he has the potential to be a high-tier character. With the right assists, 17 can create some of the best blockstrings in the game. Use fake outs, assists, and alter the timing on your mix-ups to confuse and fluster your opponent.
Pair with assists that let you extend off of Accel/Finishing Driver and Power Blitz without meter. Full screen assists, like beams, help to make up for his weak projectile game and get him close to the opponent safely. Some of the best assists for 17 are as follows:
That is all you need to know to get started with Android 17! Make sure to hit up training mode, practice your combos, and learn from your mistakes to keep getting better and better!
Kevin has been a fan of fighting games since he first walked up to a Marvel vs. Capcom cabinet at the tender age of 8 at the local arcade. (Kids ask your parents what an “arcade” is) He may not be very good, but that doesn’t stop him from enjoying them.