Overwatch Wrecking Ball

A genetically altered hamster (no relation to the Kia Soul Hamsters) got released into Blizzard’s Overwatch earlier today, Tuesday the 24th. The teaser and lead up to this point brought a few controversies and plot alterations to the already obscure storyline that is Overwatch. For those who did not follow the release trailers, here is a brief look at how Hammond plays into the greater story arc.

Hammond, AKA Wrecking Ball, was an experimental critter dwelling within Horizon Lunar Colony. While at Horizon, his genetic modifications gained him an increase in intelligence as well as size. During the revolt, he snuck aboard the same ship that transported Winston. While he did not land with Winston at Watchpoint Gibraltar but instead landed in the Australian Outback of Junkertown. The abundance of spare parts enabled him to modify his pod into its current form, Wrecking Ball.

He will be classified as a tank – think Diva/Roadhog/Reinhardt all in one – and the abilities are rather suiting:

  • Quad Cannons
  • Roll: Transform into a sphere with increased speed
  • Grappling Claw: While in Roll, launch a grappling hook enabling you to swing and collide with objects to deal damage
  • Adaptive Shield: Grants a temporary shield based on the number of enemies nearby
  • Piledriver: While in Roll, slam downward dealing damage and launching enemies upward
  • Minefield (Ultimate): Deploy a field of proximity mines

As with most heroes launched Hammond spent some time on the Public Test Region (PTR) for any glaring flaws and bugs. Only time will tell how he will impact the game and if Blizzard will be willing to step in with any buffs or nerfs to the cutest new addition to the game. Fire up those Blizzard launchers and try him out. Here is something to try: Roll into Grappling Claw dropping Minefield followed up by Piledriver. Could be quite the zoning tool or the biggest whiff.

John Kelly
John Kelly fostered an early love for video games. By the age of ten, he played Diablo for the first time and the rest is history. Each game after focused his passion for competitive gaming; and while he never engaged in competitive esports, he loved the idea of becoming a pro gamer. John studied History at West Chester University receiving a BA. Previously a featured journalist with EsportsEdition.com, John covered multiple games, including League of Legends, CS GO, Halo, and Destiny. John served as COO at Astral Authority, a professional team organization, growing the organization from 5 people and 1 game title to 35 people and 4 game titles. In his position, he was responsible for patron development and relationship management; and direct management responsibility for an organization of 35 people. He was also the face and voice of the organization, responsible for all media relations, including ESPN, The Score, GosuGamers, and the Daily Dot.

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